Taming The Dimensions

Exploring the intricacies of 3D artwork, with a bit of writing, and maybe even a touch of personal stuff snuck in there occasionally.

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17 Dec

Moving…

Since my whole concept for this blog flopped pretty spectacularly, I’m moving on to a new one, without a specific theme. Because even when I’m the one telling myself what…

31 Oct

New Release: DAWNFIRE

Look out, world. There’s more of my writing coming to get you. Dawnfire, the third and final volume of the Hidden Game series, is now available on Smashwords and Amazon.…

20 Sep

New Release: FLIGHT

The 2016 Queer Sci Fi Flash Fiction anthology, “Flight”, is here, and I have a story in it! It’s a really cool concept: A 300-word story should be easy, right?…

22 Aug

crawling out of the woodwork…

Yeah, okay, so I haven’t been around in forever. Sorry. Life’s been nuts, and then some. But I’ll try to write more blog posts, I really will. Because there’s still…

27 Oct

Instancing In DAZ Studio

Have you ever wanted to do a crowded scene in DAZ Studio, but run into problems with limited memory? Well, there’s an easy way around that: instancing. There are some…

28 Sep

HDRI Lighting In LuxRender

Just a quick, simple trick today. I’ve been obsessing over lighting for a while now, and I ran across a chance comment online that made me finally take a look…

11 Aug

Composition? Or Worldbuilding…

Hello again! First off, I need to apologize for falling off the face of the web. I didn’t produce even a single post for the entire month of July, because…

29 Jun

Biased vs. Unbiased: Oh No, Not Again…

Biased or unbiased? It’s one of the great debates of the 3D world, right up there with “Is computer art real art?” and “Are DAZ Studio users real 3D artists?”…

26 May

Playing With Render Settings: Pixel Filters

When I first started using DAZ Studio, I freely confess that render settings meant nothing to me. I’d used Bryce casually for years, but generally left it on its default…

28 Apr

Gamma Correction Is Your Friend

I’ve been thinking about this subject for a while now, because it can have a rather startlingly huge impact on a 3D render. But you see, I just can’t come…

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